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    <title>Bondio.li</title>
    <link>https://bondio.li/</link>
    <description>Blog posts, photos and game reviews from Bondio.li</description>
    <language>en-ca</language>
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    <image><url>https://bondio.li/favicon.png</url><title>Bondio.li</title><link>https://bondio.li/</link></image>
    <lastBuildDate>Sat, 10 Oct 2026 13:39:47 GMT</lastBuildDate>
    <pubDate>Fri, 09 Oct 2026 16:00:00 GMT</pubDate>
    <item>
      <title>Easy Delivery Co. (review)</title>
      <link>https://bondio.li/videogames/game.html?game=pcbr-easydeliveryco</link>
      <guid isPermaLink="true">https://bondio.li/videogames/game.html?game=pcbr-easydeliveryco</guid>
      <category>Game Review</category>
      <pubDate>Fri, 09 Oct 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/videogames/pcbr-easydeliveryco-shot.jpg" alt="A screenshot from Easy Delivery Co."></p><p>Played: January 2026<br>Rating: It appeals to the male fantasy - 9/10</p><p>
    This is one of my favourite indie games I played in 2026, and I played it right at the start of the year! Bought it on a whim (at full price mind you) and did not regret it one bit<br><br>
    I'm prone to getting the winter blues, and I'll say that there was nothing quite like sitting on my girlfriend's couch, wrapped up in a heated blanket with some background noise on the TV, while playing this game on a Steam Deck. The vibes were perfect<br><br>
    Originally I was like "oh this is just a little indie game where you're a cat and you're doing deliveries". Little did I know of the twist. Not gonna spoil it here, but it stares you in the face throughout the entire game, and still somehow surprised me<br><br>
    I truly loved this game when I played it. It has its rough edges, and I kinda wish it was longer, but it does what it can with what it's got in its short runtime<br><br><br>
  </p>

  <h2>What I liked</h2><br>
  <p>
    Being a cat, and seeing a bunch of cats. I like cats.<br><br>
    Driving a little kei truck in a snowed in village. The physics were pretty good, and the controls felt minty fresh on my Steam Deck<br><br>
    The mystery twist I won't spoil because the game is so short<br><br>
    The radio towers being in range affecting the signal of the music playing in your car was an amazing touch
    Everything in this world has a purpose for existing, and that's just neat<br><br>
    The characters' archetypes were endearing considering how little they talked<br><br><br>
  </p>

  <h2>What I didn't like</h2><br>
  <p>
    It was a little short. 100%'d the game in like 7 hours, and beat the story within 3 or 4<br><br>
    I wish they did a little more with the characters, but I find it hard to imagine how that would've happened<br><br>
    The ending made me kinda sad, but that's just how it be sometimes<br><br><br>
  </p>

  <h2>Verdict</h2><br>
  <p>
    This is a cozy winter game, and I'd definitely recommend it if you've ever wanted to drive a kei truck as a cat
  </p>]]></description>
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    <item>
      <title>Doom (2016) (review)</title>
      <link>https://bondio.li/videogames/game.html?game=pcbr-doom2016</link>
      <guid isPermaLink="true">https://bondio.li/videogames/game.html?game=pcbr-doom2016</guid>
      <category>Game Review</category>
      <pubDate>Thu, 08 Oct 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/videogames/pcbr-doom2016-shot.jpg" alt="A screenshot from Doom (2016)"></p><p>Played: February 2018 - December 2018<br>Rating: The Ideal Prequel to Doom Eternal - 8/10</p><p>
    This is a game teenage me didn't know he needed to play so badly. Tell me, what's better at relieving stress than ripping and tearing your enemies to bits? Nothing.<br><br>
    Doom 2016 is one of those games I played in high school. Crazy, I know. I got it for a good price, and at the time had just good enough of a PC to play it and properly enjoy it, but just barely. (For my fellow nerds out there, Xeon E3-1270v2, ~24GB DDR3, AMD RX 580, I believe a cheap boot SSD, and a 4TB HDD, all inside a beautiful beige case). Much like the hell it simulates, it also was prone to overheating my PC because of its terrible airflow<br><br>
    It came at the perfect time for me. I had time, but not too much time. I was working part time, and I needed to blow off some stress. Little did I know, I was in for some peak art<br><br>
    Weird tidbit about my playthrough of this game. I played like 80% of it with a Steam controller at my desk, because I insisted the Steam controller + gyro was the best way to play shooters at the time. It was pretty good, but man mouse and keyboard is so much better<br><br><br>
  </p>

  <h2>What I liked</h2><br>
  <p>
    Graphics - at the time, I thought this game looked very next-gen. Most of the games I really played before this were Xbox 360 era and earlier, or remasters of games from that era, or Nintendo games. The style of the game goes a long way in selling the next gen look, but also the destructible enemies were pretty good, and still hold up today I'd argue<br><br>
    Gameplay - it's like a dance. You switch between the different weapons CONSTANTLY out of necessity, and the glory kills are a nice change of pace. Going back from Doom Eternal, it's a little slow, but if I hadn't played this one first, Eternal would've been a bit harder to get into<br><br>
    Story - or lack thereof. This game knows what it is, and keeps the cutscenes and dialog to a minimum. Honestly a breath of fresh air compared to lots of other games at the time.
    OST - Mick Gordon is a FREAK in the best way possible. This is an easy recommendation if you need music to pump you up for the gym, and it fits the gameplay so well. So many games took inspiration from Mick's style, including the guys that worked on Doom The Dark Ages' OST (it's not even close, this is so peak)<br><br>
    Enemy designs - Super memorable with unique silhouettes and colours, meaning you can identify what enemy's what from a glance, and destroy it quickly<br><br>
    Glory kills - This is a super cool addition that takes the game from good to amazing<br><br><br>
  </p>

  <h2>What I didn't like</h2><br>
  <p>
    Multiplayer - it was kinda weak, but I wasn't playing it for the multiplayer anyway so I didn't care<br><br>
    This game made my PC crash a few times from overheating, but that's more of a "my PC" thing than a Doom 2016 thing. My current PC runs it JUST fine<br><br><br>
  </p>

  <h2>Verdict</h2><br>
  <p>
    If you wanna feel like Christ's chosen warrior, play this game. It's a one of a kind experience, that preps you to play its even better sequel
  </p>]]></description>
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    <item>
      <title>Armored Core VI: Fires of Rubicon (review)</title>
      <link>https://bondio.li/videogames/game.html?game=pcbr-armoredcorevifiresofrubicon</link>
      <guid isPermaLink="true">https://bondio.li/videogames/game.html?game=pcbr-armoredcorevifiresofrubicon</guid>
      <category>Game Review</category>
      <pubDate>Tue, 06 Oct 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/videogames/pcbr-armoredcorevifiresofrubicon-shot.jpg" alt="A screenshot from Armored Core VI: Fires of Rubicon"></p><p>Played: December 2025<br>Rating: The Perfect Big Robot Game - 11/10</p><p>
    Armored Core 6 is a game that I wanted to like so badly, didn't think I'd like, and ended up loving<br><br>
    I come from a gaming background of steering away from challenge, but when I heard From Software made a game about big robots, and it was good, and it wasn't as hard as Dark Souls, I was intrigued<br><br>
    Naturally, i̴̛̝̳̪̘͓͈̗͔͖͚̬͈̞̗̠͈̜̅̊̀̋̾̉̃̒͒̿̿͗̃̿̓̐̽̇̓͛̀̍̒͗̉͗̀̾͛̚͝ḑ̴̧̧̢̛̛̟̥̝̼̖̙̣̭̰̯̰̹̤̯̜̖̦͖̥̜̖͙̳͇͉͔̦̠͎̰̣̱̟͈̒́̋̋̑͗͛͂̃̈́͊̔͌̓̅̃̇͆͛́̆̀̎̃̔͛̾̄̌̋̍͆̕̚͜͝͝͝͝k̷̡̢̡̧͖͓̗̤͚̗͈͔̰̻̟̱͕̣͙͕̯̭̭̯̣͍̥̩͖̻͈̼̝̬̼̜̮̫̖̠͉̾̏̀̏̇͒̾͑͑̾̒͌̈́̕̚͜͝ͅ ̶̟̮̗̣̐͂͊͋̀̀͆̀́̈́͗́̈̉̐̒̈́̾̈́͂̓͒͠͠͠h̵̡̻̞̳̟̮̟̣̋̏̍̅̀̔̋̈͊͗͛̌̀͂́͌̒̆̄̽̈͐̿͌͊̍̒͒̇̇̒̋͋̍͗̃̀̀̕̚͝͝͝o̴̢͖̻̣͓̮̱͎̗̿̄̅̈̉̑̋͊̍̈́͐͋͛͒́́͛w̶̡̢͕̬̩͉̜̟̭̰̯̖̝͍̱̼̔͋́͂̔͗̏̔̒̌̒̈͛̂̉̄͝͝ ̶̨̧̡̨̛̯̺̭̦̞͎̼̣͕̽̀̓͌̽̈́̍̄̋̉̔̿̃̉͒͆͊͐̐͂͛͛̔̔̌̾́̈̑̀͋̇̚̕ĭ̵̢̧̨̡̨̮̤̳͖̠̞̹͓̺̠̫̥̙̥̣̹̟̣̳̱̱̪͉͓̱̩͖̜͔̂͗͜ ̶̢̢̛͈̟͚͕̩͍͕̰͇͙͍̦̫̖̠̻͇͉̺̣͍̮̜͍͖̤̯̝̞̋̑̀́́̀̀͌͜͜ͅͅg̶̨̧̧̛̣̹̜̟̝̠͖͍̟̺̩͈̤̘̣͈͚̗͈̞̹͍̜͎̳̲̝̰̟̼͚͚̼͉̝̯̹͋̑̓̋̅͆̔̀̆̈́̑͋̆͊̂̈̄̈́͒̂̀̈́͗̑̿̃̇̀̍̃̎̇̊͌̐̚͝͠͝o̸̧̺̹̭̞̫͉͍̯͓̗͔̠̗͇̣̪͎͎̺̭̼̦̯͕͎͔̪͑ẗ̵̨̧̥̹̟̠̣̭̥̟̝̻̟͎̦́͐̚ ̷̢̣̜̰̮̣̹̫̲̯̦͔͔̌̋̓̃͐͑͆́͑̎̄̈́̃̈́͗̉̉̔͋͆̃͘͝ͅț̷̡̛̛̺͕̟̺̳̪̻̦͚͇͚͓̻̤͈̗̞͉̖̠͈̣̮̳̑̿̀̀͌͐̒͗̌̿̇͗̀̿̏̆̓̈̋̍̿͒̀̆͒̒̆̊̂͌̇̓̒̇͋̀́̃̐̕̕ḣ̴̨̡̪̠͓͔̳͔̠̤̭̖̘̗̍͌̌͋͊͂i̶͇̰̥͖̦̪̳̼̗͚̲̬͍̤̹̜͚̽̽͛̀̊̈́̏̆̈́͛̿̓̇̑͒͘̚͝s̷̡̡̢̨̡̛͎̺̟͈̞̳̱̪͈̣̞̤̖̠͚̙͖͖̺̤̞̣͎͚͈̬̙̬̻̖̯̦̥̞̐̈́́͑̄̽̔̿͋̔͋̉̎̉̓̈́̀̐͘͜͜͠͝ͅ ̴̛̹̪̦̆͑́͛̓͂̎̈̇̄̈̒̅̆̂͒̇̿͌̏̈́̑̈̓͆̽̾͐͋̍͛̃́̈͋̓͘̚͘͝͝g̵̢̧̡̦̪̟͇̱̩͎̬̞̫̙̘̰͚̤̤̋̈́̍̅̌͑̈́̓̇͂̀̿̅́͛̏͌̂̀͒̀̈́̌̒̾̚͜ͅͅä̷̧̛͙͍͖͎͚̟̥̞̪̘͙̙̝̮̰͔̰̹̙͍̬̩̳́̇͂͆͑̀̕ͅm̴̧̡̨̛̪̖͈͓̟̭̺̩̲̟̹͉̼͍͍̖͕̤̫̮͓̮̙͍̦̰̭̲̤̱̻͔͗́͛̾̃̿̃̎̽̄͆̀̚̕͜͜͠e̷̠̪̥̟̞͇̰͇̣̩͕͍̦̝̞̦͚͚̺̗̱̱͛̈́́̔̈́̿͆̾̈́͛͒̀̌̓̆͘͘̕͝,̶̡̛̜̖͚̯̹̪̫̰͚̻́̀͗͒̄̔̅̒̽͋͆̍͂̋̊́̔̈́̐͌͛͐̑̓͐͘̚͝ ̵͇͎̀͛̃̀́́͆̉̂̃̋̿̈́̎͒͑̄͋̂̍͋̄͋̇̃̔̌̌̃͊̿͑̆̄̕͘͝͝į̶̡̨̡̨̧̛̛̘̭̭̰̝̮̝̜̻̙͖͍̖̲̤̗̳̈́̄̓̓̏̉̃̿̾̋́̉̓͂͝͝͝ͅ ̷̨̨̭̠͚͈̖̙̗͎̜͚̗̮̗̤̻̮͖̩̪͚͕̫̪̻̠͉̼̯͙͍̦͉̘̹͓̇́̉̆̚͜ͅͅç̵̞̩͚͕̣͙͓̤̱̦̲͚̜̺̝̳̦͎͍̠̈̀̈́̐̓̋͆͑̐̒̓̊͘͝͝ą̶̧̨͙̣͎̖̤͔͇͖͖͉̩̫͓͈͕̠̱̤̖̝̹͕͍͖͚͖̤͕̼͊̌̍̽̀̽͒̀̈̽͌̑͆̎̓̈́̆͌̂̉̀̔̋́́̽̋̾̕̚̚͝ͅn̷̛̛̬͎͓̖̋̎͐̿͑̏͐̇̅̒̈͆̃̒̈́͒̔̇̑̿̐̿͂̿͊͆̏͆̽̾̐̍̌̅͘̕͘̕͝'̷̢̡̨̧̧̯̺̥͙̮͙̟̟̮̬̯͙͙̘̞̤͚̰̖̦̠̺̭̬͎̯̟̠̳̫̱͉͌͜ͅͅt̷̢̡̢̨̢͖̬͇̱̪̻̗̯̮͙̮͍̞͓͎̘̤̎͐̏̋̎̒̿͒͆̃́̍̿̎͒̈́̂́̐́̈͌͌͒͐̊̕͝͝͝ ̴̨̨̛̗̻̹͕͉̟͓͎̫̻̯̘̬̜̓͂̋̏͊͒̈́͛͑͑̍̌̒͂̂̈́͘̕ͅs̷̡̧̜̣̦̪̜̹̜̻͓̱̔̀́̀̓͋̓͛͐̎͊́͗̓̈̃̈̽̌́͋̌̐̃̉͑͑̂̃̐͒̋̂̈́̇̈́̍́͘̚͜͠͠͝ě̸̢̢̢̫̗̣͉̖͈͕̼̮͇̰͙͍̺̠͇̱͈̯̱̼̳̠͔͎͎͔̗͍̙̝́̃̓͒͜͜͜͝ę̴̪̪̰͍͚̗̗̖̭̠͇̤̜̦̙͙͔͔̼̝͓̦̄͊͗͆̂̓̉̋̚͜͜͝ͅͅ ̷̢̨̥̙̦̭̠̪̟̝̺̜̝̼̻͖͉̟̜̫̿͆̂͊̉̍̈́̂̉̎̑̒͠i̵̡̧̖̻̬̜̹̠̯͈͖̟͉̟̤̣̜̝̤̙̻͇̗͈̱̖̞͖̼̲͈̮̯̭̰̖̮͍̓͌͋̃̿̓̋̅̇͛͒̿̈́̃́͋͗͆̍̽́̾͌͛̐̆̈́̚͘̚̕͘̕͝͝͠ͅt̸̡̢̛̯̹̣͖̯̟̹͉̤̹̲̪͈̤̫̣̫̥̟̤̱̓̃̒͆̾̂͒̈́̒̓̊͒̿̾̇̋̾́͆̒̑̈́̅̌͊̏͆͌́̚̚͜͝ ̷̡̢̰͕̤̪̹̜̙̙̙͖̫̭͠ͅỉ̶̛͓̝̲͔̆̓̾̊̽̎͑̽͋͊̓͊̃́͗̓͒̈́͐͛͆̔͐̒̎̒̈́̋̍͘͠͝͝ņ̸̨̡̧̡̛̺͙̹̥̞͇̦͖͎̱̻̘̞̫̙̺̤̦̺̻̘͕̱͍͂̽̇̈͂̇̂̀̃̄̄͌͌̓̏̈́̔̒͂̎̇́̈́͆̔̎͘̚͘̚ ̸̧̰̥̰̲̰̙̳͕̫̠̠͔̮̯̤̹̽̃̉̀̆̽̒͆͗̆́̊͋͆̄̉̈͋͆́̈́̐̈́̓͆̇̿̔͘͜m̵̨̢̡̹͈̜̜̩̗͖͕͔̳̠̼̱̗͖͍̗̮̥̬͖̣̬͙̻͉͔͉̪͉͕̤̯̣̦̒̃͌̇͊̀̓̑̿̓̒̽̾̅̽̽̆̃͂́̾̿̓͂͑̓̕͘̚͜͠ͅȳ̵̨̧̤͓̬̞̬̘̗̻̼̤̙̞̪̅̓̐̾̌̄͝ ̵̨͖̪͚͇̫̗̙̬̗͓̖͚̑̔̍̒̈́͆̈́͐͌͂͊̒̈́͛̒͆̀̃̇̎́̋͐̿̃͛͋̕͝͝͝͝p̷̨̧̛̗̟͇̗͙̘̖̫̳̼̥̫̳͉͍̠̭͖̘̘̻͕̠̭͍͍̱͓̣͍̺̠̔͑̈́̓͋̔̃̒̈͗͌̀̇̋͐̊̎̄͂͒̈́́̂̃́͝͝ữ̵̢̡͎͚̮̗̺̰̱̩̫͕͖͕̣̇͆̏͐̄̌͋̾͋͑̈́̈̓̂́̀̇̏͘͝͝ṙ̷̨̡̩̫̼̫͍̖͍͎̪̲̂̄̃̾͊̕̕͝͝ç̴̨̡̧̹̘̣̪̞͙̝̗̟̞͚̪̳̲̖͉͎̦̮̮̼̟͈̬͎̯̱̃̇̃̏͑̿͜ͅͅh̶̞͈̳͕̘͕͔̦̮͍̪̋̉̈́͋̽̅̐͐̾̃̆̃͂̌̚̕͜͜͜͝͝a̵̢̮̺̠̜̹̅̃̒͜s̸̨̨̨̛̛͉̪͔̜̖̰̰̦̻̍͌́̋͋̾̓̏́̀͂͆͗̅́̍͋͋̏̀̈́͌̑̚̚͝͝͝e̵̫̘͇̼̯̮͋̅̏͊̋̔̑̂̀̄́̃̅̍̈́̇̓̓͘͝ ̴̨̤͚̮̜͎͚̼̹̝̤̘̥͕̠͖̮̭̪̤͇͇̟̦̫̳̥͙̳͐̇̿̆̍̀͠͠h̵̢̡̧̲̗̪̺̮͚̦̺͇̼̬̙͓̻͍̗̹̆͋̃̓̆͝ị̶̡̨̡̼̪͖̱͙̦̪̰̗̣͕͓̲̰͉͍̞̱̳͇̪͔͉͇͕̠̮̦͖͕͆͋̇̓̓̽̎̀̀́́̈́́̀̂̋̌̒̈̅͜͝ş̸̢̘̯̥͚̺̬̩͕̖̖̫̭̦̮̫͇̙̫̹͉̣̯̠̆̅̽̐̌̆̕͜ͅt̵̲̟͚̠̼͇̂͐̊̈̅͠͝ơ̸̡̨̛̟̬̙͙̜͉̜̜̻̦̙̘̝͚̺͑̆̿̎̌̽̐̿̽̇́̄̽̿̋͐̒̊͋́͒̆̃̍̒͋̾͂̇̓̎́͆̈́͂̎͒̓̚͜͝r̷̡̛̛̛͕̣̺̤̮̻͕̪̟̱̥̰̋̈̊̈́̔͐̋̔̐̊̀̄̑̓̽͝ÿ̶͔͚͍̱̜͇̲̮̜͉̤̮͙͚͖̪̩̲̟̹̹͖̞́̂̐̽͊̀̈́͌̊̽͋͌͂͛͊̐͑̇̔͘̚̚͝͝ͅͅ ̵̲͍̰̘̞̟̯͚̟̩͛̈̇̄͌̾̓͘͝ͅơ̸̛̺̦̾͂̇̐̄̾͋̅̅̀̈́̂̓͂͛͑̾͑̅̂̃͗̀̄̔͐́̌̏̅̔̚̕͠͝͠͠͠r̷̢̨̖͖̫̱͉͈̣̤͔̯̥̮͔̮̼̙̪̰͈̩͇̺͈̩͎̲̦͚̭͍̮͠͠ͅ ̸̢̨̡̡̞̘̱̪̮͚͈͈̺̮͓̰̯̗̞͎̰̱̤͇̗̱̠̩͉̭͂̽̈́̓̏̈͑̊̉̑̓͑̄̒̑̒̚͝͠͝ͅͅk̵̢̢̢̗̥̝̠͓̝̮̺̪̝̝̱̼̙͚̟̘̫̬̯̱̦̄̄̈́̑͊̋͗́̈́̓̔̅̌͗̂͛̚͠͝͝ͅę̴̡̧̡̢̡̗̣̳̠̟͍̼͔͕̮̺͈͕̻̩͙̠͖͙͕̮̩̣̗̥̙̊̂̌ͅy̴̧̡̱̪̖̪̎̒̅͆̽̍̀̾̉̊̂͑͒̇̈̀̐́͆̕ ̵̡̟̙̀͛̿̿̋͆̄͒̀̊͗̂͊̍́̆̾͌̄̅͗͋̉̈́̈̽́͘̕̕͝͠͝͠ä̸̧̧̧̛͎̖̰̳͕͕̦̝̪̘̜̻̤̻̙͇͓̩̲̱̙̗̮͖͕̫̻́̀̋͊́̑̏͑́́͗̂̂̈́̓̍̅̓̂͘͠c̸̫̜͖͖̮̣͚̫̝̠̼̯͎̯̺̼̩̬͎̟͕̲̎̔͗̏͠͠t̴̙̤̰͎͉̉͑̍̓͒͐̅̇̋͂̔̄̃̆̒̓̒͌͒͌̎͑̏͑̓̃̐̕̕̕̕͝ͅi̶̘̖̣̫̟͈̤̯͎͑̓̌͂̈͛̉̇̎v̷̨̨̧͈͖̻̩̪̞͚͉͖̘̟͇͖̜͓̲̖̭̮̼̞̼͍͔̬̘͎͍̻̗̭͊̔̈́͌̄͜ͅa̴̡̨̛͕͓̞͚͛͒͋̎͊̌̏̍̃̀͌̏̈́͊͐̀̾̈́͘̕͜͜͝͝͝͝͝ͅẗ̸̨̧̡̧̛̬̜̲̺͉͎̙̤͍̪̘̗̜͇͈̗̤̻̤͚̝̣̪̱̰͉͖̟̣́̋̎̀͋̑̀̃̊̈́̑̋̀̀͊̆̒͛̓̑̽͘͝͠ͅǐ̷̖̎͛͒̇̌̈́͛̽̆̚̕̕̕͠͠͝ȯ̴̼̺͈͈̮͈̰̠̪̜̗́͗̈͊͒͗̋́̂̄̂̾͊͂͆͛̋͒̚͝͝n̶̨̨͓͎͓̼̰̘̹̦͇̻͈̯̩̹͉̾̋̄̏̽̈́͆̍͆̒͂͋̈́̐̒͗͜͜͠s̵̢̧̢̡̛̞̟̰͇̖̥͈̯͓̲̠͉͚̫̼̞̣͎͎̻̬̠̹̬̦̱̥͖̳͎̬̪̹̼͋̔́̎̂͆͗̆̓̇̊͒̒̾̈́̒͆̏̂̈́͊̈̑̓̄́̔̈́̏̕͘͝, and started playing it<br><br>
    This is one of those games where I really struggled to get into it at first. The combat asked a lot from me, demanding I retry sections several times over, and further into the game demanded I customize my mech.<br><br>
    I'll be the first to admit, I didn't think I'd beat the game. I then blinked and beat it 3 times in a row. I don't know what happened.<br><br><br>
  </p>

  <h2>What I liked</h2><br>
  <p>
    The controls - I have never controlled a giant robot so well before. The movement is smooth, but carries the weight you'd expect a 5 story tall mech would carry<br><br>
    The combat - This would be make or break for a game like this, but the base movement controls were so good I couldn't help myself from playing more. It was challenging, but in a "I know I can beat this if I just..." kinda way. In the subsequent playthroughs, I fiddled with different mech weight classes and weapons, and saw pretty much the whole range of playstyles the game had to offer that I'd be interested in trying<br><br>
    The story - I wasn't expecting it to grip me quite so hard, but the story grabbed me by the nads, and the different paths on each playthrough made me want to play it again to see how it would be slightly different. It did this in such a way that I didn't wanna just watch the cutscenes on YouTube either, things are ever so slightly altered between scenarios, and different paths, character interactions, etc<br><br>
    The designs of the mechs - Big robots are my vice, I love those things. I ended up buying some of the kits for these, and they're all over my room as decoration. This game has some iconic mechs, and you're able to use pretty much any parts from them in your own mech, which is awesome!<br><br>
    The vibes - This game delivers in the power fantasy of being a big robot. The music, visuals and style all contribute to feeling like a badass<br><br>
    The forgiving nature of experimenting - You can buy whatever parts and sell them for what you bought them for, so experimenting is really easy, and kinda required<br><br>
    The UI - A bit clunky when showing stats, but way better than its predecessors<br><br><br>
  </p>

  <h2>What I didn't like</h2><br>
  <p>
    The music - it was great, don't get me wrong, but could've been better. It matches the game, but I never really found myself humming or bouncing along to it. I think something closer to Doom 2016's OST would've matched a lot of the combat better with all the stuff that's going on, but who knows<br><br>
    The learning curve - it was steep. Like "almost quit" steep. Once you get over the curve it's amazing, you earn the success of kicking names and taking butt, but until then it's brutal. Makes it hard to recommend the game even though I know it's freaking awesome<br><br><br>
  </p>

  <h2>Verdict</h2><br>
  <p>
    If you like big robots, play this game. Stick with it for a while, maybe look in forums or ask ChatGPT to help you spec out a mech the first time. Experimenting is part of the fun, but depending on what kind of player you are, you might not like it.<br><br>
    This isn't a game you can turn your brain completely off to play, you gotta stay focused. If you do, you'll experience a one-of-a-kind game that I wish I could replay without remembering what happened. That said, you could totally replay it and find new stuff to keep it fresh every time
  </p>]]></description>
    </item>
    <item>
      <title>Armored Core 4 (review)</title>
      <link>https://bondio.li/videogames/game.html?game=x360-armoredcore4</link>
      <guid isPermaLink="true">https://bondio.li/videogames/game.html?game=x360-armoredcore4</guid>
      <category>Game Review</category>
      <pubDate>Sun, 04 Oct 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/videogames/x360-armoredcore4-shot.jpg" alt="A screenshot from Armored Core 4"></p><p>Played: October 2026<br>Rating: Getting used to it, tentative 7/10</p><p>
    After playing and beating Armored Core 6 completely (all 3 playthroughs to get the true ending), I was all in on Armored Core as a series. Little did I know, the earlier games are clunky.<br><br>
    I just started playing this one, so this is more of a first impressions for now. There's a lot of good, and a lot of eh to this game for me so far<br><br><br>
  </p>

  <h2>What I liked</h2><br>
  <p>
    The visuals - for an early Xbox 360 game, it nails the look it's going for. It runs pretty smooth, and the animations are shockingly similar to Armored Core 6<br><br>
    The controls - People give this game a lot of hate for the control scheme, but I was pretty well used to it in the first 10 minutes (using the B scheme)<br><br>
    The premise. It's Armored Core, you're a big robot and you shoot things<br><br>
    The fast levels. It's pretty straightforward to boot the game up and play a level or two, even for an Xbox 360 game where you have to boot the console up and wait, it's pretty good in that department<br><br>
    The forgiving but challenging difficulty. Each level is hard, but doable. If you fail, or even go into negative profits, you can retry levels like it's nothing, and they're short enough where you don't feel like you've lost THAT much progress<br><br>
    The tutorial. Much like Armored Core 6, it tells you how to get moving and shooting, then gets out of your way. Lots of Xbox 360 games over-tutorialize, this one's done in like 5 minutes<br><br><br>
  </p>

  <h2>What I didn't like</h2><br>
  <p>
    The amount of customization this game requires from you. It doesn't explain what any of the stats are, and kinda assumes you've played the earlier Armored Core games, not from a lore perspective, but from a customization perspective. I find the customization really hard to get into, even in Armored Core 6. This game's worse in that regard because it just shows you the garage and expects you to know literally everything. Like bruh, I have no idea what anything is!<br><br>
    Speaking of story, the story is kinda bland off the bat. Overpopulation and corporate takeover of the world is interesting enough, but it isn't blowing my socks off like Armored Core 6 does<br><br>
    It's not Armored Core 6. I find myself comparing it to 6 CONSTANTLY.<br><br><br>
  </p>

  <h2>Verdict</h2><br>
  <p>
    If you want to feel what Armored Core on the Xbox 360 feels like, this is it. The story isn't anything too interesting, but if you're in it for the gameplay and wanna dig deep into experimenting/customizing, I think it could be enticing for you<br><br><br>
  </p>
  
  <h2>Edit 1</h2><br>
  <p>
    Alright, I have beaten chapter 2, and I think I'm starting to get the hang of this game. This game isn't so much about fast/challenging combat as it is about making a powerful mech, resource management, and paying very close attention to your objective<br><br>
    In Armored Core 6, things were labeled a bit more clearly. Now that I'm understanding the visual language of the game (if it's red, blow it up), I'm not running out of ammo as much, and I'm actually beating levels on my first try most of the time<br><br>
    The one thing I haven't gotten used to yet it having to constantly hold the boost button, and the targeting. In AC6 the boost was a toggle, so having to hold it and change the pressure on the left stick to adjust boost levels is kinda weird. Targeting is kinda annoying, if there's an enemy close to me that I'm trying to blast, and one in the distance I'm not, it seems to always target the one in the distance. Maybe there's a way around that<br><br>
    I think this is a game I'll enjoy and actually beat!
  </p>]]></description>
    </item>
    <item>
      <title>Updating Games</title>
      <link>https://bondio.li/blogs/post.html?post=blog10</link>
      <guid isPermaLink="true">https://bondio.li/blogs/post.html?post=blog10</guid>
      <category>Blog</category>
      <pubDate>Sat, 03 Oct 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p>
    So, it's been long enough for a baby to be born since I last updated my game<br>
    This happens for me all the time, I stop something, forget all about it, then think about it on a random Saturday morning and spend half the day working on stuff for it<br><br>
    What a curse. I kinda wish I was a bit more consistent with this kind of thing. I can't help it though, I just like new stuff lol<br><br>
    <img src="https://bondio.li/images/blogs/blog10-0.png" alt="The new stuff in the update I released for We Love Fish Tanks"><br>
    It's satisfying to know that I still have it within me to work on an update for a game I released like 1.5 years ago. Like the code and systems I made weren't too obscure, and I didn't forget everything<br><br>
    Even found a couple developer-facing bugs and fixed them. Yay for me. Nobody will ever notice!<br><br>
    If you release a game and plan on doing updates, don't beat yourself up for not updating it as much as you'd like<br><br>
    Once it's out, it's out. Unless you've promised updates, anything you do is just a fun bonus for your players<br><br>
    Doesn't hurt that pushing up updates also pushes a few more sales through. Especially if you update around one of your sales
  </p>]]></description>
    </item>
    <item>
      <title>Persona 5 Royal (review)</title>
      <link>https://bondio.li/videogames/game.html?game=ps4-persona5royal</link>
      <guid isPermaLink="true">https://bondio.li/videogames/game.html?game=ps4-persona5royal</guid>
      <category>Game Review</category>
      <pubDate>Fri, 02 Oct 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/videogames/ps4-persona5royal-shot.jpg" alt="A screenshot from Persona 5 Royal"></p><p>Played: 2022<br>Rating: A life changing 10/10</p><p>
    Blah blah blah, this game changed my life and made me like JRPGS<br><br>
    I distinctly remember the moment I first heard about this game in high school (2018). It was game awards season, I was an easily influenced teenager. The gang and I were extremely excited about Super Smash Bros Ultimate, and playing it like wildfire in the announcement club booth during lunch and on my spares<br><br>
    I saw the intro to the announcement for Joker joining Smash Bros, and proceeded to make this game my entire personality for the next 3 years<br><br>
    At the time, the only console I really had from that generation was the Nintendo Switch. At the time, only the original game was out, but it was on PS4. I didn't have one at the time, which was an issue<br><br>
    I emulated Persona 4, but it didn't itch the spot. I set my wallpaper to Persona 5 everything. My Razer keyboard and Corsair headset's lights were set to red because of how cool I thought it was<br><br>
    It got to the point that when I moved to my dad's place for college in 2019, and didn't even have a job, just barely enough money and lots of free time, I caved. On a night after going to school, I went to EB Games and bought a refurbished PS4 slim, and a Greatest Hits copy of the original Persona 5<br><br>
    Upon getting back home, I got (justifiably) chewed out for wasting money when I didn't even have a job, then proceeded to do basically nothing but play this game, go to college and look for a job for the next few months<br><br>
    When I say this game changed my life, I more mean Persona 5's original version, but this game is everything that game did, but more and better, so it's all going here<br><br>
    The original version of the game is like, 100 hours, and this one goes on for another 20-30 hours if I recall. I don't regret a single moment playing this or the original game<br><br>
    I distinctly remember the circumstances I beat this game in. I was back home visiting my mom, and naturally lugged the PS4 along. I had some time at the end of the day, so I stayed up til 2AM in my old bedroom with a crappy 32 inch TV, leaning on my bedframe, and cried when credits rolled<br><br>
    This game means more to me than I can really describe with words. It's a life changing game, and now it's available literally everywhere<br><br><br>
  </p>

  <h2>What I liked</h2><br>
  <p>
    The style. Oh my lord the style. The contrasting reds, blacks and whites with sharp lines and the inky drawn in style just make my brain blast<br><br>
    This game's story is phenomenal. It has some weird content here and there, but that's how Japanese games just are sometimes<br><br>
    The soundtrack is second to none. Before I even got the game I'd listen to the soundtrack on loop, and it's still in rotation all these years later in the big 2026
    I never liked JRPGs or turn-based combat. The twists this game made to the formula I was used to (mostly just Pokemon at that point) opened my mind to the gameplay style as a whole, and led me to try (and enjoy) games I never would've considered otherwise<br><br>
    The cast of characters is one of the strongest in any game I'd played up to that point, and perhaps even to this point. P3/P4 have nothing on the Phantom Thieves<br><br><br>
  </p>

  <h2>What I didn't like</h2><br>
  <p>
    That one boss with the robots and elemental affinities was a bit annoying, even on story mode, which I was playing in<br><br>
    Some of the later parts of the original story kinda drag on for a bit<br><br>
    The final act of the game drags on way longer than it really deserves to, just when you think you're done, there's more, about 7 times<br><br><br>
  </p>

  <h2>Verdict</h2><br>
  <p>
    Don't even look up more about this game. If you like how it looks visually, and you like the music, just buy it. It's worth it at regular price, and even more worthwhile if you catch it on sale.<br><br>
    Once Persona 5 Royal came out, I was still in the middle of playing Persona 5, but still went out of my way to buy Persona 5 Royal AND finish the original game. Granted it took me until like 2022 (when I bought a PS5) to beat this game<br><br>
    That said, I like this game. I really like this game.
  </p>]]></description>
    </item>
    <item>
      <title>Metroid Dread (review)</title>
      <link>https://bondio.li/videogames/game.html?game=nsw-metroiddread</link>
      <guid isPermaLink="true">https://bondio.li/videogames/game.html?game=nsw-metroiddread</guid>
      <category>Game Review</category>
      <pubDate>Thu, 01 Oct 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/videogames/nsw-metroiddread-shot.jpg" alt="A screenshot from Metroid Dread"></p><p>Played: 2021 &amp; 2025<br>Rating: A surprising 9.5/10</p><p>
    Metroid is one of those franchises that's critically acclaimed, old(ish), has lots of games, but somehow, so few good points to hop on board<br><br>
    This game though, is something special. It takes a long-held concept of a tense Metroid game (originally planned for the Nintendo DS, actually), and brings it to life beautifully<br><br>
    When I bought it at launch, I told myself that this would finally be the Metroid game I beat. I was right, just not the first time<br><br>
    Within the first couple hours, I had decided this game was too hard, too complicated, too whatever. Looked beautiful, played beautifully, but wasn't for me<br><br>
    A few years later, after the Switch 2 launched my brain got a-thinkin. It was like "man, I'd really love to actually beat a Metroid game for once", and the new console was the PERFECT excuse to actually sit down and play this game<br><br>
    So I did, originally trying to continue from where I left off, but I was lost, like so lost. I checked the playtime, decided I could sacrifice the 2 hours to get back to that point, and from there I had SO much momentum playing this game, that I actually bothered beating it<br><br><br>
  </p>

  <h2>What I liked</h2><br>
  <p>
    The movement. So freaking smooth. I have never felt a 2D platforming character that was as smooth to control as Samus in Metroid Dread.<br><br>
    The combat - counters, and moving counters were so satisfying to pull off, and so flashy. It scratched a part of my brain that other Metroidvanias like Hollow Knight (and Samus Returns on the 3DS), simply didn't scratch<br><br>
    The plot and premise - pretty engaging from start to end, but not super complicated<br><br>
    The visuals - this is one of the best looking 2D platformers I have ever laid eyes on. Even more impressive on the original Nintendo Switch hardware. The visual style for the game is also incredibly strong, and it's not afraid to play around with colours and contrast, which I like
    The difficulty - combat was fairly difficult, and boss fights take a good few tries usually, but it was a difficulty that I would consider fair, and not overwhelmingly difficult, perhaps slightly easier than Armored Core 6<br><br>
    The tension/atmosphere - this game nails the atmosphere, and the environments are really unique. The EMMI encounters (as I found out later after playing Metroid Fusion) really build off the SA-X encounters from Fusion, and are a prefect combination of stress and excitement<br><br>
    The sound design - it totally wraps everything together with a pretty little bow<br><br><br>
  </p>

  <h2>What I was meh about</h2><br>
  <p>
    The map - it was generally pretty good, but at several points throughout my playthrough I had to whip out Google to figure out where to go next, only to be told that I had to cross the entire freaking map to do one tiny thing I had forgotten about<br><br>
    The music - it wasn't super catchy or anything. Not bad, but not as amazing as the rest of the game for the most part. It's fitting, but not particularly outstanding. I know ambient music for games like this can be a little harder to make catchy, and the composer did his/her best, but it's one of the weaker parts of an otherwise outstanding package, making it harder to stand up to those standards<br><br><br>
  </p>

  <h2>Verdict</h2><br>
  <p>
    This game (and the announcement of Metroid Ravenous, also made by Mercury Steam, yay) really jumpstarted my interest in actually playing/beating the Metroid games (recently mostly beat Fusion, it's also great)<br><br>
    I'm excited to see what's next for the Metroid franchise. Metroid Prime 4 I've heard was a bit of a disappointment for fans, but Ravenous looks so cool. Have I mentioned I'm really excited for Ravenous? I'm overjoyed that Mercury Steam was given the opportunity to make this after Samus Returns, despite its poor timing and controversy (RIP AM2R), because they really blew me away
  </p>]]></description>
    </item>
    <item>
      <title>Metroid Fusion (review)</title>
      <link>https://bondio.li/videogames/game.html?game=gba-metroidfusion</link>
      <guid isPermaLink="true">https://bondio.li/videogames/game.html?game=gba-metroidfusion</guid>
      <category>Game Review</category>
      <pubDate>Wed, 30 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/videogames/gba-metroidfusion-shot.png" alt="A screenshot from Metroid Fusion"></p><p>Played: September 2026<br>Rating: For fans of Metroid Dread 7/10</p><p>
    After Metroid Ravenous was announced, I was so excited. I'd played Metroid Dread, loved that game, and I wanted more. Now.<br><br>
    I was deliberating which Metroid game I should play next, was considering Samus Returns or Prime Remastered, before deciding on this one. Why? Because I had just played a game on my 3DS (Kirby Triple Deluxe), and wasn't in the mood to play a first-person shooter on a console, obviously<br><br>
    Upon starting this game, the first thing that was immediately apparent is that it was shockingly similar to this game. Instead of EMMI robots patrolling certain areas, we have the SA-X patrolling the space station, mostly in scripted events. Super cool, and super spooky. This thing is a real threat<br><br>
    All in, I got like 95% through the game, literally right before the final boss, before giving up on it. I didn't really feel like going through the whole map to get more energy cannisters to beat the SA-X and Omega Metroid (probably didn't help that I was playing on my DS (GBA SP battery crapped out), and that thing has mashed-potato-ass shoudler buttons, which made aiming up kinda hard<br><br><br>
  </p>

  <h2>What I liked</h2><br>
  <p>
    The pixel art, especially on the screen of a GBA SP or DS Lite, was beautiful. Especially the character portraits you get treated to every now and then<br><br>
    The music, especially the boss themes. I found myself humming along to a lot of these. They really did the most they could on the GBA<br><br>
    The progression, getting upgrades and stuff like that was super satisfying, especially after beating a difficult boss<br><br>
    Minimal meaningless backtracking throughout the campaign - and when there is backtracking, it's pretty brief<br><br>
    Boss/environmental designs/ideas - this is peak early 2000s creativity, and I'm here for it. I can still remember most of the boss designs, and I can't say that for many other games<br><br>
    The story/premise - the whole concept of being stuck on a space station with an alien that took over your power armour from when you were at your peak? That's spooky, and really intriguing. The plot twists throughout (for the little I know about the original Metroid story) are also awesome<br><br><br>
  </p>

  <h2>What I didn't like</h2><br>
  <p>
    The sound effects - these were kinda harsh a lot of the time. It had its ups and downs. Like what the F was up with Ridley's screeching, that was harrowing lol<br><br>
    The obscure collectibles - I know these were made for people who had very few games, and wanted to get the most out of their games, but for how I play, I like just going through the main story, and not retreading ground, especially if the movement isn't particularly fun compared to newer games. The last thing I want to do at the end of the game is go through every section just to get more energy cannisters so I can actually beat the final boss. This was less of an issue in Metroid Dread, because of how fun Samus was to control, but this one was too clunky for me to care<br><br>
    Save station placement/frequency. I hate redoing things often, so save stations not being super close to boss fights, making me go through enemy-ridden sections was pretty annoying. Some sequences deliberately held off letting you save AFTER beating a boss, which was just diabolical, and is part of the reason I didn't beat the final boss<br><br><br>
    Enemy placement / screen crunch - part of the GBA's whole thing, but so often I just couldn't see enemies off screen, only to end up getting hit/shot by them. It's not the worst thing ever, but it was annoying at times<br><br><br>
  </p>

  <h2>Verdict</h2><br>
  <p>
    If you liked Dread and don't mind some clunkiness, I'd definitely suggest giving Metroid Fusion a try. They share a lot of the same DNA, and in some ways, Fusion is actually a little better<br><br>
    Edit 1: I replaced the battery in my GBA SP (an over 3x increase over the stock battery, if it was new, and working) and was able to beat the last boss in less than a dozen attempts. Not too bad with shoulder buttons that feel like buttons, not mashed potatoes. Well worth finishing. So much pride and accomplishment!
  </p>]]></description>
    </item>
    <item>
      <title>Katamari Damacy: REROLL (review)</title>
      <link>https://bondio.li/videogames/game.html?game=nsw-katamaridamacyreroll</link>
      <guid isPermaLink="true">https://bondio.li/videogames/game.html?game=nsw-katamaridamacyreroll</guid>
      <category>Game Review</category>
      <pubDate>Tue, 29 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/videogames/nsw-katamaridamacyreroll-shot.jpg" alt="A screenshot from Katamari Damacy: REROLL"></p><p>Played: 2019?<br>Rating: An undeniable 9/10</p><p>
    Katamari Damacy is a game where you roll a ball into things, and pick up those things, and make a bigger ball. The bigger you get, the bigger the items you can pick up<br><br>
    This game is a masterpiece in game design. It's so fun, but so simple<br><br><br>
  </p>

  <h2>What I liked</h2><br>
  <p>
    The gameplay. That would be the main reason you'd think about picking up a Katamari game. The process of rolling around and picking stuff up just tickles a certain corner of my brain that most games by AAA studios simple can't reach<br><br>
    That's not all though, the characters (the prince and the King of Cosmos) have a hilarious dynamic. The king gives you ridiculous goals for the size of your Katamari, time limits, and whatnot. If you don't reach the goal, he's downright mean to you, which is uncommon in most games, but I thought was neat. If you just barely reach the goal, he goes like "meh, it's a little small, isn't it". It's prime material for getting players to replay levels and go for a record<br><br>
    Had this never popped up (I think it was in a Nintendo direct), I never would've played a Katamari game. It's just such a weird game that most studios wouldn't even give a shot these days. It innovates on gameplay above all else, and that's admirable<br><br><br>
  </p>

  <h2>What I didn't like</h2><br>
  <p>
    The graphics could be better, but it's functional and has a good style to it, so I can't complain. It's also a remaster of a cartoony PS2 game, so literally who cares lol<br><br>
    The controls could be a bit better. The twin-stick layout where you control the prince like a tank is unique, but not the most elegant. That said, I got used to it super fast, and it's kinda needed for the way they handle some mechanics<br><br><br>
  </p>

  <h2>Verdict</h2><br>
  <p>
    If you haven't played this game, go play it. I don't care if you have to sell your kidney, car, house, or toe pictures. Find a way to play this game, you'll have a ball!
  </p>]]></description>
    </item>
    <item>
      <title>New vs Used Stuff</title>
      <link>https://bondio.li/blogs/post.html?post=blog9</link>
      <guid isPermaLink="true">https://bondio.li/blogs/post.html?post=blog9</guid>
      <category>Blog</category>
      <pubDate>Sun, 27 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p>
    So, my magnificent 2011 Volkswagen GTI DSG had its transmission drop on the way home last night. Something about a solenoid having issues, so not a full transmission replacement most listly, but still means the car doesn't move<br>
    <img src="https://bondio.li/images/blogs/blog9-0.jpg" alt="My car on a flatbed, getting towed to the shop because its fancy-pants DSG transmission dropped">
    Of course I was (and still am) devastated. I love that car, how it looks, drives, and how little it costs compared to a new, or newer used car<br><br>
    That said, it reminded me of my thesis. If I had a new car, the cheapest one I'd probably consider buying is a Corolla Hatchback. Base model costs $28k CAD, it comes with a CVT transmission (yuck), makes a mid amount of power, has all sorts of tracking stuff built in to make money off your driving, driving assist, a stupid tablet screen with everything in it, smart features, etc. As an IT guy who kinda likes cars, but isn't crazy about them, and fears technology in things it shouldn't be in, this is like, boring. Some people want boring, but for my money, I don't want something that boring for almost 30 grand.<br>
    <img src="https://bondio.li/images/blogs/blog9-1.png" alt="A 2026 Toyota Corolla Hatchback">
    On the plus side, that car comes with stuff like a "warranty", free repairs for the first few years or X amount of kilometers, and generally has less wear and tear than a clunker.<br><br>
    But here's my boy math, with the $18,000 price difference between a new car and a nicer clunker, (like a 2013/2014 GTI now, I bought this thing a few years ago for $10k.), even if I spend ~$3000/yr on repairs and maintenance, I'm still coming out ahead over a new car. Of course, I shouldn't use this extra money to buy new stuff, but rather save the difference for when I eventually need a new one lol<br><br>
    On top of all of that, something like a GTI gives you so cool stuff you wouldn't get in a new base model car, like speed! It drives more comparable to a $45,000 new GTI than a Corolla hatch, despite the occasional mechanical issues.<br><br>
    I don't even have any monthly payments either. If you buy cars like this, as long as you budget correctly and make enough money, you could theoretically just buy them in cash. Over the course of a 6 year financing term, that $28,000 Corolla is really closer to $35,000, which is ridiculous. A 6 year term may end up being longer than you even have the bloody car for, or for some manufacturers, longer than the car even lasts for<br>
    <img src="https://bondio.li/images/blogs/blog9-2.jpg" alt="The interest/weekly cost of a 2026 Toyota Corolla Hatchback">
    Don't get me started on used cars that are a few years old either, that's like the worst of both worlds. Usually you'll end up making car payments still, and while they'll have less wear, if anything breaks, you're on the hook for that AND your car payments<br><br>
    And leases? Well, leases are just dumb. You pay the same amount with more interest just to not even own the car when it's all said and done! I seriously don't get it lol
    So all I'm saying, is if you buy a car from a good brand (Toyota, Honda, Volkswagen, etc) with a decent amount of kilometers (say ~150,000-170,000), especially if you don't drive too much (I work remotely, and put maybe 13,000km/yr on the car), AND have the cash kicking around, it's a no brainer to get an older car<br><br>
    With a new car, you pay with money, biweekly. That Corolla would be $241 bi-weekly, or $582 per month for 6 years. This stresses you out financially.<br><br>
    With an old used car, you pay with stress if/when it breaks down, and then with less money. Keep some set aside for repairs and you'll be chillin.<br><br>
    With a newish used car, you pay with money AND stress because you still have to make car payments, and if it breaks you're on the hook still.<br><br>
    I think despite it all, this is still worth the stress given how much money you can save. Maybe when I'm older I'll change my mind<br><br>
    Thank you for coming to my TED talk
  </p>]]></description>
    </item>
    <item>
      <title>The Red</title>
      <link>https://bondio.li/photography/photo.html?photo=photo12</link>
      <guid isPermaLink="true">https://bondio.li/photography/photo.html?photo=photo12</guid>
      <category>Photography</category>
      <pubDate>Thu, 24 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/photography/photo12.jpg" alt="The Red"></p><p>
    Okay the sky wasn't actually red, I just thought this looked cool<br><br>
    Sunset is pretty neat
  </p>]]></description>
    </item>
    <item>
      <title>The Rows</title>
      <link>https://bondio.li/photography/photo.html?photo=photo11</link>
      <guid isPermaLink="true">https://bondio.li/photography/photo.html?photo=photo11</guid>
      <category>Photography</category>
      <pubDate>Thu, 24 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/photography/photo11.jpg" alt="The Rows"></p><p>
    It's amazing to see chaos organized<br><br>
    Humanity has turned the wilderness into order<br><br>
    We've taken that mess and made something beautiful, but systematic<br><br>
    Kinda impressive
  </p>]]></description>
    </item>
    <item>
      <title>The Moth</title>
      <link>https://bondio.li/photography/photo.html?photo=photo10</link>
      <guid isPermaLink="true">https://bondio.li/photography/photo.html?photo=photo10</guid>
      <category>Photography</category>
      <pubDate>Thu, 24 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/photography/photo10.jpg" alt="The Moth"></p><p>
    Butterflies and moths are beautiful and majestic<br><br>
    I have no idea why anyone would possibly be afraid of these things<br><br>
    Seriously, these things couldn't hurt a fly if they tried. What are they gonna do, flap you to tears? Suck you to death?<br><br>
    I've been to many butterfly conservatories in my day. I love these things<br><br>
    Probably the only bugs I'm downright happy to see, other than maybe ladybugs? Eh who knows
  </p>]]></description>
    </item>
    <item>
      <title>The Flowers</title>
      <link>https://bondio.li/photography/photo.html?photo=photo9</link>
      <guid isPermaLink="true">https://bondio.li/photography/photo.html?photo=photo9</guid>
      <category>Photography</category>
      <pubDate>Thu, 24 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/photography/photo9.jpg" alt="The Flowers"></p><p>
    The farm I go apple picking and pumpkin picking at every year recently moved, kinda different vibe there now<br><br>
    That said, the new location has these beautiful rows of flowers now, which the old one didn't have. I kinda like it<br><br>
    Moving from a clearly patched together place to a bigger spot is definitely better for their biz, but got rid of some of the charm<br><br>
    Their buildings are bigger, newer, more proper. Their orchards are more organized. Everything's in the right place<br><br>
    Change is hard, they probably needed to do it for some reason, but I miss part of the old place lol
  </p>]]></description>
    </item>
    <item>
      <title>The Pollinator</title>
      <link>https://bondio.li/photography/photo.html?photo=photo8</link>
      <guid isPermaLink="true">https://bondio.li/photography/photo.html?photo=photo8</guid>
      <category>Photography</category>
      <pubDate>Thu, 24 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/photography/photo8.jpg" alt="The Pollinator"></p><p>
    Bees get a bad rap, honestly<br><br>
    I used to get super scared every time a bee came within a mile of me, like unreasonably scared<br><br>
    Once upon a time, I was allergic to wasps. Supposedly I'm not anymore because I was immunized or whatever, but they still scare me silly, on account that they could theoretically kill me and I don't carry an epipen just in case<br><br>
    Because of that whole thing (and the needles that hurt like a S.O.B.), I wrote off bees as a threat as well<br><br>
    Honestly, I have never been bothered by bees unless I had something sweet on me, but they just inspect it and fly away<br><br>
    Now WASPS on the other hand have a death wish at this time of year. They know they're going to die soon, and no longer care<br><br>
    I mean, if I knew I was going to die soon, I probably wouldn't care either<br><br>
    Bees can only sting once each, it's a last resort for them if they feel extremely threatened<br><br>
    Wasps though... they can go as many times as they want. Great for killing small bugs, but I wish they didn't target us human folks
  </p>]]></description>
    </item>
    <item>
      <title>The Colours</title>
      <link>https://bondio.li/photography/photo.html?photo=photo7</link>
      <guid isPermaLink="true">https://bondio.li/photography/photo.html?photo=photo7</guid>
      <category>Photography</category>
      <pubDate>Thu, 24 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/photography/photo7.jpg" alt="The Colours"></p><p>
    Nothing hits quite like a bit field of wildflowers<br><br>
    Before today, it had been probably a good few years since I saw an honest-to-goodness field of flowers like this<br><br>
    The pandemic's effects are still seen to this day. I don't get out as often as I used to, and working from home still definitely doesn't help that<br><br>
    I'm not the same person I once was. That's unsettling and comforting at the same time
  </p>]]></description>
    </item>
    <item>
      <title>The Goats</title>
      <link>https://bondio.li/photography/photo.html?photo=photo6</link>
      <guid isPermaLink="true">https://bondio.li/photography/photo.html?photo=photo6</guid>
      <category>Photography</category>
      <pubDate>Thu, 24 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/photography/photo6.jpg" alt="The Goats"></p><p>
    Goats are basically just big cats or guinea pigs if you really think about it<br><br>
    I've never really gotten past how their eyes look, it's kinda unsettling<br><br>
    Once you think about it, you kinda get over it and just appreciate the goat for what it is<br><br>
    Say "bahhh" to the next goat you see for me, if you would
  </p>]]></description>
    </item>
    <item>
      <title>The Tractor</title>
      <link>https://bondio.li/photography/photo.html?photo=photo5</link>
      <guid isPermaLink="true">https://bondio.li/photography/photo.html?photo=photo5</guid>
      <category>Photography</category>
      <pubDate>Thu, 24 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/photography/photo5.jpg" alt="The Tractor"></p><p>
    Nothing too deep here, saw a tractor at a farm while I was out apple picking<br><br>
    Something like this can bring both fun for kids, and work once they grow up<br><br>
    Odd that our passions often become our jobs, and lose that flame
  </p>]]></description>
    </item>
    <item>
      <title>The Leaves</title>
      <link>https://bondio.li/photography/photo.html?photo=photo3</link>
      <guid isPermaLink="true">https://bondio.li/photography/photo.html?photo=photo3</guid>
      <category>Photography</category>
      <pubDate>Tue, 22 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/photography/photo3.jpeg" alt="The Leaves"></p><p>
    Summer leaves, fall comes without welcome<br><br>
    The only welcome thing is the lower temperature, but it always takes it too far<br><br>
    Wasps have absolutely no self-preservation instinct<br><br>
    I can't wait for spring to come again
  </p>]]></description>
    </item>
    <item>
      <title>The Graveyard</title>
      <link>https://bondio.li/photography/photo.html?photo=photo2</link>
      <guid isPermaLink="true">https://bondio.li/photography/photo.html?photo=photo2</guid>
      <category>Photography</category>
      <pubDate>Tue, 22 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/photography/photo2.jpeg" alt="The Graveyard"></p><p>
    There's something alluring about graveyards<br><br>
    Knowing that one day, we'll mostly all end up in one, and if not, still dead anyway<br><br>
    It's one of the quiet comforts in life, knowing that certainty<br><br>
    The other certainty, (taxes) I could do without, though
  </p>]]></description>
    </item>
    <item>
      <title>The Moon</title>
      <link>https://bondio.li/photography/photo.html?photo=photo1</link>
      <guid isPermaLink="true">https://bondio.li/photography/photo.html?photo=photo1</guid>
      <category>Photography</category>
      <pubDate>Tue, 22 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/photography/photo1.jpeg" alt="The Moon"></p><p>
    Got a new (to me) camera on this day, a Sony Alpha A6000<br><br>
    By the time I was able to get out, it was pretty dark, which made for difficult shooting conditions<br><br>
    I hadn't really used a DSLR or mirrorless camera since high school<br><br>
    Most of my shots ended up completely blurry and unusable, but this one was nice
  </p>]]></description>
    </item>
    <item>
      <title>Minecraft: Xbox 360 Edition (review)</title>
      <link>https://bondio.li/videogames/game.html?game=x360-minecraftxbox360edition</link>
      <guid isPermaLink="true">https://bondio.li/videogames/game.html?game=x360-minecraftxbox360edition</guid>
      <category>Game Review</category>
      <pubDate>Mon, 21 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/videogames/x360-minecraftxbox360edition-shot.jpg" alt="A screenshot from Minecraft: Xbox 360 Edition"></p><p>Played: 2012-2013, &amp; March-ish 2026<br>Rating: If you miss classic Minecraft: 8.5/10</p><p>
    Everyone knows Minecraft, it's basically the best selling game of all time, no big deal<br><br>
    But between all the big updates, something got lost imo. Minecraft: Xbox 360 Edition keeps that classic charm, with the added benefit of couch co-op<br><br><br>
  </p>

  <h2>What I liked</h2><br>
  <p>
    It's freaking Minecraft, but pretty much how I played it as a kid. I had a computer with Minecraft Java, but it had 1 core and 1GB of RAM, all running Windows XP, so I'd be looking at framerates in the single digits unless I was on a server, or on a superflat world<br><br>
    This version of Minecraft was the only way I was able to play Minecraft at a decent framerate. It was missing some features from the desktop version, but it got updates, and had some really fun stuff the desktop version was missing<br><br>
    The tutorial world is iconic, the default settings forcing the music to play without being so obvious to disable resulted in me listening to the OST in this version way more<br><br>
    This version of the game is also incredibly simple compared to modern Minecraft. It's simple, classic overworld, nether and end, a world border, and a non-overwhelming amount of stuff to do and blocks to pick<br><br>
    In modern Minecraft, there's so much more stuff, but so much less simplicity<br><br>
    I tried playing Bedrock edition on my Switch with my girlfriend, and couldn't give enough of a crap to play for that long. We booted up the original and were able to play for literal hours<br><br>
    Let's not even mention, this game has basically no bugs compared to Bedrock edition. I'd trust 4J studios to program my kid, if I had one and it was an AI or something<br><br><br>
  </p>

  <h2>What I didn't like</h2><br>
  <p>
    First person controls with a controller kinda suck, particularly looking around is a bit clunky<br><br>
    After a while, you've truly exhausted the content in this game - that said, it forces you to build and have fun with your imagination<br><br>
    Oftentimes I feel like I'm wasting my time and should just play Java when I'm playing this game, but it's not overwhelming<br><br><br>
  </p>

  <h2>Verdict</h2><br>
  <p>
    If you're missing classic Minecraft, pick up this game (or the PS3 version), play it on splitscreen with a loved one and you're bound to have a good time in a way that you just don't in newer versions
  </p>]]></description>
    </item>
    <item>
      <title>Lego Star Wars: The Video Game (review)</title>
      <link>https://bondio.li/videogames/game.html?game=ps2-legostarwarsthevideogame</link>
      <guid isPermaLink="true">https://bondio.li/videogames/game.html?game=ps2-legostarwarsthevideogame</guid>
      <category>Game Review</category>
      <pubDate>Sun, 20 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/videogames/ps2-legostarwarsthevideogame-shot.jpg" alt="A screenshot from Lego Star Wars: The Video Game"></p><p>Played: When I was a kiddo, &amp; in August 2026<br>Rating: For kids who like Star Wars: 8/10</p><p>
    A fantastic take on the idea of a Lego Star Wars video game, and a trip down memory lane<br><br>
    I'd also say, this is pretty close to a perfect first video game to play. I have lots of great memories playing this game... and some very frustrating ones<br><br><br>
  </p>

  <h2>What I liked</h2><br>
  <p>
    The gameplay is simple enough for kids to get, like my snot-nosed brother and I when this first came out, but not so simple it would put you to sleep<br><br>
    This game's humour and portrayal of some of the more serious moments from the Star Wars prequels is something worth playing these for even today if you haven't<br><br>
    To this day, when played in its original context (on a CRT, with some controllers, on a couch with your younger brother), it still holds up visually<br><br><br>
  </p>

  <h2>What I didn't like</h2><br>
  <p>
    The podracing level. WHO IN THE ACTUAL F over at Tt Games thought a kid would be able to beat that stupid level. My brother and I tried playing this again as adults, and it still took us a few dozen tries to beat that level. I've got no idea how they possibly expected us to beat that level at 6 and 8 years old respectively. It just doesn't compute for me. The complete saga did it in a way that wasn't super hard, and was a bit more forgiving. Why couldn't they have done that here? Did they even have kids play that level or did they just have some sweaty adults play it?? I don't know how that made it through QA. It's janky and way too hard!<br><br><br>
  </p>

  <h2>Verdict</h2><br>
  <p>
    Aside from the podracing level, this is basically exactly what I'd expect from a video game called "Lego Star Wars: The Video Game"<br><br>
    If I have kids (the economy is rough lol), I'll be making them play this and the original trilogy, or at the very least the complete saga<br><br>
    All in, great game to play as a 6-9 year old boy on a Saturday morning with the 30 minutes of screen time you're allowed. If you don't fit into that box, it's probably closer to a 6/10. If you're an adult, you'll probably get bored, 5/10
  </p>]]></description>
    </item>
    <item>
      <title>It&apos;s Normal to Feel Like You Suck at Everything</title>
      <link>https://bondio.li/blogs/post.html?post=blog8</link>
      <guid isPermaLink="true">https://bondio.li/blogs/post.html?post=blog8</guid>
      <category>Blog</category>
      <pubDate>Fri, 18 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p>
    I am a man of many hobbies, mostly on my computer, but still many hobbies, and if you asked what my skill level at most of them was, I'd say I was OK at best, and I'd consider myself to have relatively high confidence in myself!<br><br>
    To count a few of my historical hobbies: gaming, PC building, enterprise server hardware, programming, game dev, drawing, pixel art, 3D modelling, <a href="https://www.youtube.com/@LoganoBondioli">YouTube</a>, reading, game collecting, Lego, 3D printing (resin &amp; filament), music production, web development/blogging (hello!), fitness, making comics, tinkering with my car, console modding, painting miniature Christmas village houses, robotics, riding quads, hosting live closed-circuit TV segments, voice acting, and many more things I'm sure I'm forgetting.<br>
    <img src="https://bondio.li/images/blogs/blog8-0.jpg" alt="A picture of a tiny Christmas village library I painted">
    ^^^ A picture of a tiny Christmas village library I painted<br><br>
    Some of these things I'm better at than others, and some of these things I'm outright bad at, like making comics, robotics, etc. There are also some things in there that I regularly struggle with, despite thinking I'm pretty good at those things, or should be pretty good at those things.<br><br>
    There are some things I do for fun that I'm outright bad at as well, just for the love of the game, because I find it fun.<br>
    <img src="https://bondio.li/images/blogs/blog8-1.jpg" alt="A picture of a failed 3D print of Withered Freddy's (FNAF 2) head">
    ^^^ A picture of a failed 3D print of Withered Freddy's (FNAF 2) head<br><br>
    With the advent of social media, specifically short-form content, and to a lesser extent, long-form content, we've become conditioned to things appearing to happen before us with no effort invested on our end. Think watching an engine swap, megabuilds in Minecraft, house renovations, etc, all happening in the blink of an eye. At no other point in history (other than after TVs were invented and we got stuff like HGTV) have we been able to watch these things happen without making an effort to get off our butts.<br>
    <img src="https://bondio.li/images/blogs/blog8-2.jpg" alt="A picture of the head unit I installed in my car (still works!)">
    ^^^ A picture of the head unit I installed in my car (still works!)<br><br>
    I've found myself needing to get more comfortable being uncomfortable. It's not even like this is just a skill you can develop all at once and be set forever, it's a constant effort to not get complacent. For the most part, my novelty-seeking brain keeps this in check, since I get bored if I do the same thing long enough, but it happens every now and then.<br>
    <img src="https://bondio.li/images/blogs/blog8-3.jpg" alt="A model I made for a FNAF fangame I was working on, and never finished">
    ^^^ A model I made for a FNAF fangame I was working on, and never finished<br><br>
    Something I learned long ago that's helped with this whole "not caring if you're bad at something" mindset is that I'm generally happiest when I don't give a shit what other people think, and just do my own thing. I've been unc for a long time now. I don't care about being cringe when I'm trying to have fun or doing something new. As long as I'm not being a pain in the butt to someone else, I'm chillin.<br>
    <img src="https://bondio.li/images/blogs/blog8-4.jpeg" alt="One of the first serious drawings I did on my first drawing tablet, which I cringe looking back on now">
    ^^^ One of the first serious drawings I did on my first drawing tablet, which I cringe looking back on now<br><br>
    When I try something new, say photography (trying this soon, once the camera I ordered comes in from eBay - it's been so long), I have to forgive myself for not being good at it right away. If I care enough, I can learn, watch some YouTube tutorials for free, go practice some more, use the tool itself to try more new things, and soon enough, I'll be pretty okay at it, probably. That's how it's gone with game development, and all the parts that feed into it. I might be a little arrogant to think I can do anything, but like, why the hell not?<br>
    <img src="https://bondio.li/images/blogs/blog8-5.jpeg" alt="One of my first serious 3D models I tried making in Blender. It's supposed to be a Leopard 2A4">
    ^^^ One of my first 3D models I tried making in Blender. It's supposed to be a Leopard 2A4<br>
    <img src="https://bondio.li/images/blogs/blog8-6.jpeg" alt="Here's me trying to make the same thing ~2 years later (much better)">
    ^^^ Here's me trying to make the same thing ~2 years later<br><br>
    Unrelated: Life hack for doing "embarassing" things in front of strangers (like karaoke, dancing, giving speeches, etc) - most of those people will forget you exist tomorrow, and wouldn't care if you disappeared.<br><br>
    All this being said - try something new that you suck at, and don't give up if you're not immediately good at something. Variety and novelty are one of the spices of life, so go nuts.
  </p>]]></description>
    </item>
    <item>
      <title>What Motivates my Game Development?</title>
      <link>https://bondio.li/blogs/post.html?post=blog7</link>
      <guid isPermaLink="true">https://bondio.li/blogs/post.html?post=blog7</guid>
      <category>Blog</category>
      <pubDate>Wed, 16 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p>
    Recently I've been putting some thought into what motivates me as a developer. Since the release of We Love Fish Tanks in May 2025, I haven't been able to pick a new project and stick to it for any substantial amount of time. It's been driving me kinda nuts.<br><br>
    Of course it all starts with an idea, and I'm in no short supply of those. It all started with my idea of making a super ambitious Animal Crossing style game that was actually a meta narrative with branching dialog paths, alternate endings, a customizable character, house, island, with a bunch of Persona-style social links. Sad to say, that one didn't quite pan out, as I'm just one guy, and a game like that would take a decade for me to make, on top of the fact that I don't care for writing dialog that much.<br><br>
    That said, I took the bones from that project that I'd already made and used parts of it to put together an entry for the GMTK game jam later that summer - this ended up being E.V.I.C.T, and it was pretty mid. Didn't even do that well in the game jam, but it was fun, relatively stressful, and proved to myself that I could make a different kind of game than We Love Fish Tanks.<br>
    <img src="https://bondio.li/images/blogs/blog7-0.png" alt="A picture of E.V.I.C.T gameplay">
    Once I was done with that, I floundered some more, and my priorities moved elsewhere for a while. Software development, then trying to start a side hustle related to my field of work, then finding out a loved one had an incurable form of cancer, and no longer caring about anything, before promptly dropping everything I was working on. It's taken me most of the year to get to a point where I care enough to put effort into anything even remotely meaningful again. Thanks to everyone who's been here with me through this journey.<br><br>
    In the early part of the summer, I injured my knee to the point where I could barely walk after doing something stupid, of course. This put me in an even worse mood, but eventually forced me to start finding meaning in the things I could do still, like sitting at my computer and messing around.<br><br>
    Since then, my knee has gotten a lot better luckily, but I was able to mess around with a couple different game ideas without the pressure of the idea being "the one". I find it quite hard to put my all into something unproven, or something I don't seriously believe will succeed. I tried making an anthill colony simulation, to mixed results, mostly vibe coded because of my apathy, my work ethic and my understanding of the systems that would need to exist weren't quite there yet.<br>
    <img src="https://bondio.li/images/blogs/blog7-1.png" alt="A picture of the ant colony simulation game I was working on">
    Naturally, I dropped the project. I thought it would be a cool thing to get working, but I don't think I'm there quite yet. That said, I did pick up the super ambitious Animal Crossing style game again, pared the scope way back, and now I'm considering making a spiritual successor to We Love Fish Tanks, with some overworld stuff and better context/room for expansion in the future.<br><br>
    Got way off track here. I think what motivates me when I'm developing games basically comes down to a few things.<br><br>
    1 - I need to believe working on it is worth doing, and the game has a chance of succeeding commercially and quality-wise<br>
    2 - Making MVP demos is boring to me, I'd rather work on the final thing right away. I know there are good reasons to do this, but I do not care<br>
    3 - A game coming into focus to the point where I can see how things will work when it's all done really excites me<br>
    4 - It has to look relatively good while I'm working on it. Making assets first, and then making them do stuff tends to work well for me, counter-intuitively<br>
    5 - Finally, I need to keep a tight scope, with enough feature novelty to keep it interesting - though usually working on different parts of the game does this for me (models, sprites, music, coding, planning, etc)<br><br>
    If this didn't partially inform you on what motivates an undiagnosed ADHD brain when developing games, then I'll eat a banana in the next 5-10 business years
  </p>]]></description>
    </item>
    <item>
      <title>Kirby Triple Deluxe (review)</title>
      <link>https://bondio.li/videogames/game.html?game=3ds-kirbytripledeluxe</link>
      <guid isPermaLink="true">https://bondio.li/videogames/game.html?game=3ds-kirbytripledeluxe</guid>
      <category>Game Review</category>
      <pubDate>Tue, 15 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/videogames/3ds-kirbytripledeluxe-shot.webp" alt="A screenshot from Kirby Triple Deluxe"></p><p>Played: September 2026<br>Rating: A solid 7/10</p><p>
    Kirby Triple Deluxe is a solid 3DS version of a "Kirby's Return to Dreamland" style Kirby game<br><br>
    I had always thought it was a compilation or something like that based on the game's title, but it turns out it's just a play on "3D" (triple = 3, deluxe = D, har har har)<br><br>
    The weird name probably affected the game's sales, it's a great game, but I've played better. I've even played better Kirby games!<br><br><br>
  </p>

  <h2>What I liked</h2><br>
  <p>
    This is a fantastic adaptation of the Kirby's Return to Dreamland style of gameplay, which on its own was sort of a "New Super Mario Bros" moment for Kirby<br><br>
    The supernova gimmick is fun, and doesn't overstay its welcome. The new copy abilities are cool (I was partial to the bell one), and the classics work as well as they always have (hammer is my GOAT)<br><br>
    Also, the 3D effects were super cool! Seeing things coming from the background is a convincing effect on the 3D display, and timing when they'll hit Kirby is easy to do compared to doing this in 2D<br><br>
    Visuals are another strong suit for this game, very impressive for the 3DS, looking more like a downscaled Wii game than other things you'd see on the 3DS at that time<br><br>
    If it's a Kirby game, it's got a good sound track! I found myself regularly bumping along with the music<br><br>
    A surprising thing for me was the keychain collecting system. I don't usually find myself going out of my way for collectables, but you bet I was spending my play coins on the keychains between levels<br><br><br>
  </p>

  <h2>What I didn't like</h2><br>
  <p>
    The motion control sections weren't my favourite. I never felt like I had precise enough control over the game when I had to tilt the device from side to side. This also messed with the 3D effect, even on the New 3DS XL which has face tracking 3D<br><br>
    This game's themes and ideas are pretty safe for a Kirby game. The game rarely showed me anything that really surprised me (The main antagonist is a big-ass bee. What is it with Nintendo and big-ass bees)<br><br>
    Around the mid-point of the game I really had to push myself to beat levels, since there really wasn't much going on plot-wise. I wish there was a bit more than "King Dedede got kidnapped", and "Your Dedede is in another castle Kirbio"<br><br>
    I didn't care much for the side modes, and definitely didn't care to play the whole game again as King Dedede<br><br><br>
  </p>

  <h2>Verdict</h2><br>
  <p>
    If you liked Kirby's Return to Dreamland and want more where that came from, I think this will scratch that itch for you. The game is definitely junk food - the kind of thing you pick up and play rather than sit down and play for hours, but it's a decent game<br><br>
    This game knows what it is and isn't ashamed of it. I'll likely be taking some inspiration from the collectibles in this because they were so dang satisfying to collect.<br><br>
    I'm definitely happy with the direction Hal/Nintendo went with for games after this one (especially Planet Robobot - haven't played yet, will play soon, and definitely not Star Allies), but this game isn't anything too special<br><br>
    Kirby is at his best when his games get frickin weird in my opinion. Forgotten Land did this so well that it almost overtook Super Star Ultra as my favourite game<br><br>
    Wouldn't buy a 3DS for this necessarily, but if you've got one, it's pretty good
  </p>]]></description>
    </item>
    <item>
      <title>The Nugget</title>
      <link>https://bondio.li/photography/photo.html?photo=photo4</link>
      <guid isPermaLink="true">https://bondio.li/photography/photo.html?photo=photo4</guid>
      <category>Photography</category>
      <pubDate>Tue, 01 Sep 2026 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/photography/photo4.jpeg" alt="The Nugget"></p><p>
    I'd been looking for a Renault Twingo on the family trip to Greece while we were going around<br><br>
    Only on the last day did I FINALLY find one as I was riding an ATV to meet up with my family<br><br>
    Took this on my Pixel 6, (not my fancy camera, as I didn't have one yet)<br><br>
    That trip woke me up to how "meh" phone cameras are<br><br>
    I took some decent pictures on the trip, but none of them blew me away the way my brother's DSLR did<br><br>
    Lesson learned, next time I'll bring my Sony with me
  </p>]]></description>
    </item>
    <item>
      <title>We Love Fish Tanks makes its debut splash on Steam!</title>
      <link>https://bondio.li/blogs/post.html?post=blog6</link>
      <guid isPermaLink="true">https://bondio.li/blogs/post.html?post=blog6</guid>
      <category>Blog</category>
      <pubDate>Fri, 30 May 2025 16:00:00 GMT</pubDate>
      <description><![CDATA[<p>
    <a href="https://store.steampowered.com/app/3404250/We_Love_Fish_Tanks/"> The game is out!</a> For realsies! This happened over a week ago at this point, but I never ended up updating this site... because laziness... because time... because y'know... focusing on fixing all the broken things with the game!<br><br>
    On day 1, the game's achievements straight up didn't work, which was a fun discovery. It worked in the editor, but not in the game's build itself... Very smart, me!<br><br>
    After a long night of staying up, cursing, consulting eldritch beings and crossing my fingers, I got that working, then pushed out a couple fun little apology updates as the week progressed.<br><br>
    Once it was all said and done, Thursday came around and I got sick, like knocked on my butt for a couple days sick. Not sure if this was from the stress/pressure of making the game, or from the cold that's been going around the house here. Probably both.<br>
    <img src="https://bondio.li/images/blogs/blog6-0.png" alt="A quick pic of one of my fish tanks">
    With all that being said, if you've ever wanted to make a cute aquarium on your computer, <a href="https://store.steampowered.com/app/3404250/We_Love_Fish_Tanks/"> this is the game for you.</a> If you try the game, send it to a friend, or even just wishlist it, that would mean the world to me... literally.<br><br>
    If you're looking to see what I'm doing more frequently than just checking my website... well... there's always my <a href="https://discord.gg/3vC6qDYCQt">Discord server!</a> I post stuff pretty much any time I work on the game, and we've got a great community building there!<br><br>        
  </p>]]></description>
    </item>
    <item>
      <title>The Demo has Landed on Steam</title>
      <link>https://bondio.li/blogs/post.html?post=blog5</link>
      <guid isPermaLink="true">https://bondio.li/blogs/post.html?post=blog5</guid>
      <category>Blog</category>
      <pubDate>Thu, 06 Feb 2025 16:00:00 GMT</pubDate>
      <description><![CDATA[<p>
    My game's demo is finally out on Steam! It was supposed to release tomorrow but I didn't want to wait lol. Check out the <a href="https://store.steampowered.com/app/3404250/We_Love_Fish_Tanks/">Steam page</a>! <br><br>
    I'm super happy that it's finally out, but my work isn't done yet. I still have to add some quality of life features, and one of my friends found a softlock bug within 10 minutes of playing it (intentionally).<br><br>
    Basically he got his money amount to exactly $25, and then bought a wallpaper item worth that much. I'll have to come up with a way to not have that happen. I'll probably just make the first fish free if that happens, or maybe this is an opportunity to make a secret fish...<br><br>
    Either way, I'm out for the night. Thanks to everyone who's supported me along the way! I'm ever so grateful.<br><br>
    If you get a chance, please try out the game and give me feedback on my <a href="https://discord.gg/3vC6qDYCQt">Discord server</a>. I always appreciate it!
  </p>]]></description>
    </item>
    <item>
      <title>Steam Page is Up!</title>
      <link>https://bondio.li/blogs/post.html?post=blog1</link>
      <guid isPermaLink="true">https://bondio.li/blogs/post.html?post=blog1</guid>
      <category>Blog</category>
      <pubDate>Thu, 30 Jan 2025 16:00:00 GMT</pubDate>
      <description><![CDATA[<p>
    Alright so this happened a while ago now, but my game has a Steam page! <br>
    Art, text, and assets are very much placeholders, but it's there at least.<br><br>
    There is a crap-load of pictures that you have to make if you want to upload a game to Steam by the way, I was not ready!<br>
    <img src="https://bondio.li/images/blogs/blog1-0.png" alt="Steam page"><br>
    Will hopefully be working on some better assets in the future, maybe in time for Steam NextFest!<br>
    Anyway, check it out and <a href="https://store.steampowered.com/app/3404250/We_Love_Fish_Tanks/">wishlist it</a>  if you like what you see. Thanks!
  </p>]]></description>
    </item>
    <item>
      <title>New Key/Capsule Art on Steam</title>
      <link>https://bondio.li/blogs/post.html?post=blog4</link>
      <guid isPermaLink="true">https://bondio.li/blogs/post.html?post=blog4</guid>
      <category>Blog</category>
      <pubDate>Sat, 25 Jan 2025 16:00:00 GMT</pubDate>
      <description><![CDATA[<p>
    The logo I commissioned from that dude on Fiverr is finally done, and it can be seen on the <a href="https://store.steampowered.com/app/3404250/We_Love_Fish_Tanks/">Steam page</a> for my game! <br><br>
    I honestly couldn't be happier with how it turned out, so I wasted no time getting it added to the store page. Check it out!
    <img src="https://bondio.li/images/blogs/blog4-0.png" alt="My new capsule art for Steam"><br><br>
  </p>]]></description>
    </item>
    <item>
      <title>Controller Support is a Pain...</title>
      <link>https://bondio.li/blogs/post.html?post=blog3</link>
      <guid isPermaLink="true">https://bondio.li/blogs/post.html?post=blog3</guid>
      <category>Blog</category>
      <pubDate>Wed, 01 Jan 2025 16:00:00 GMT</pubDate>
      <description><![CDATA[<p>
    In my spare time over the last week or so I was going through the controller setup for my game <a href="https://store.steampowered.com/app/3404250/We_Love_Fish_Tanks/">We Love Fish Tanks</a>, which is primarily a keyboard and mouse supported game, and has been that way since the start. <br><br>
    For my next game, I'll definitely be implementing controller support much sooner, and without so much crunch. I may even be able to make use of the Steam virtual keyboard next time, instead of manually creating a virtual keyboard, but given my deadline of like 9 days from now for a demo (Steam Next Fest), just decided to brute-force it and make my own virtual keyboard.<br><br>
    Ironically that's less work than getting the SteamInput virtual keyboard API endpoint working. The worst part is (to the best of my knowledge) I'd have to make a build of the game and upload it to Steam to even test it. SO NOPE!<br><br>
    Also, when it comes to detecting if the player's using SteamInput (can't do it with regular controller input detection since the virtual cursor is a MUST), the SteamInput API is worthless. I dearly hope this aspect of it gets some love in the future. I ended up just adding a toggle in the menu to switch between KB+M or controller glyphs, both, or no glyphs, with it defaulting to both to meet Steam's requirements.<br><br>
    <img src="https://bondio.li/images/blogs/blog3-0.png" alt="Game with controller glyphs"><br><br>
    On another note - I've commissioned an artist to help make a logo and some key art for Steam, so hopefully I'll be sharing that soon. <br><br>
    A cool quote I got in the "Texts from Mittens" calendar my sister got me says the below:<br>
    "If you can't fly, run; if you can't run, walk; if you can't walk, crawl; but by all means keep moving."<br><br>
    Hope this inspires you to get through whatever you're going through like it inspired me today.
  </p>]]></description>
    </item>
    <item>
      <title>Enrolled in Steam Next Fest!</title>
      <link>https://bondio.li/blogs/post.html?post=blog2</link>
      <guid isPermaLink="true">https://bondio.li/blogs/post.html?post=blog2</guid>
      <category>Blog</category>
      <pubDate>Wed, 01 Jan 2025 16:00:00 GMT</pubDate>
      <description><![CDATA[<p>
    Just the other day, I lucked out and saw that Steam Next Fest was going on, and the submission was a couple days later... lol<br>
    I'm going to have my head to the grindstone to get this done in time for February 10th so I've got some time to spare. Wish me luck<br>
    Here's a link to my Steam page if you haven't seen it, <a href="https://store.steampowered.com/app/3404250/We_Love_Fish_Tanks/">check it out!</a>
  </p>]]></description>
    </item>
    <item>
      <title>The Li</title>
      <link>https://bondio.li/photography/photo.html?photo=photo13</link>
      <guid isPermaLink="true">https://bondio.li/photography/photo.html?photo=photo13</guid>
      <category>Photography</category>
      <pubDate>Fri, 15 Mar 2019 16:00:00 GMT</pubDate>
      <description><![CDATA[<p><img src="https://bondio.li/images/photography/photo13.jpg" alt="The Li"></p><p>
    My good friend Big Al told me he actually visited Liechtenstein one time, and that's where my .li domain comes from<br><br>
    He was willing to share this picture. Cool freakin castle!
  </p>]]></description>
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